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Coding Robot Maze – Program the Robot

Snap together arrow blocks to guide the robot to the star. Spot patterns and use Repeat loops, steer with Forward and Turn, fix buggy programs and predict where the robot will stop.

K2 to P6 Sequencing, loops, debugging No reading needed to start Printable worksheet Always free

Coding starts long before a child types a line of code. It starts with three habits: giving instructions in the right order, noticing when something repeats, and calmly fixing a mistake. In the robot maze below, children build a program from blocks and watch the robot carry it out one step at a time, so they can see exactly where a plan works and where it goes wrong.

Robot playground

Build a program from the blocks, then press Run. You can change the maze too: add rocks, move the star or move the robot.

1 Choose a level

2 Choose a challenge

What Is Coding for Kids?

A computer program is a list of instructions that a machine follows exactly, one at a time, without guessing what you meant. Coding for young children is about learning to think that way: breaking a job into small steps, putting them in order, and checking the result. Programmers call this computational thinking. It does not need a keyboard or a programming language. A robot on a grid is enough, because children can see every instruction turn into a move.

The robot in this maze is deliberately simple. It only knows a few commands, it never skips a step, and it stops with a bump if a command sends it into a rock. That honesty is the point: when the robot ends up in the wrong place, the program is wrong, and the child can find out why.

Three Big Ideas: Sequencing, Loops and Debugging

The fourth challenge, Where will it stop?, works the other way round: children read a program without running it and point to the square where the robot will end up. Reading code carefully, step by step, is something programmers do all day.

Arrows or Forward and Turn?

The Starter and Explorer levels use arrow blocks: up always means up the screen, whichever way the robot is facing. This is the easiest way to begin, because the arrows match what the child sees.

The Expert level uses Forward, Turn left and Turn right, the way real robots and turtle-graphics languages work. Now the directions belong to the robot. When the robot faces down the screen, its left is the child’s right, which surprises almost everyone the first time. Good strategies are to look at the robot’s orange nose, to turn the tablet so the robot faces away, or to stand up and turn your own body the same way.

How to Use This Page

  1. Play in the playground. Tap blocks to add them to the program, then press Run. Tap any block in the program to move the cursor there; new blocks are added at the cursor and ⌫ deletes the block before it.
  2. Use Repeat. Press Repeat, add the blocks that go inside, set the number of times with − and +, then press End repeat to carry on after the loop.
  3. Choose a level and a challenge and press Start. A maze counts as right first time when the first run reaches the star; you can run again as often as you like, and after two tries a Show me button appears.
  4. Print a worksheet with four mazes to program on paper and an answer page showing a path and a program for each.

Coding Without a Screen

Every idea on this page works away from a device too, and children understand it more deeply when they have acted it out:

Tips for Parents and Teachers

Nothing to Install, Nothing Uploaded

The coding robot maze runs entirely in your browser on any phone, tablet or computer, with no account and no download. The last level, challenge and robot speed you chose are remembered on this device; programs and answers are never sent to us.

Frequently Asked Questions

What age can children start learning to code?

Children as young as five or six can start with the ideas behind coding: giving step-by-step instructions, spotting patterns that repeat, and fixing mistakes. Arrow puzzles like these need no reading, so kindergarten children can try them with an adult, and older primary children can move on to loops and turning from the robot’s point of view.

What are sequencing, loops and debugging?

Sequencing is putting instructions in the right order. A loop repeats a group of instructions a number of times, so a program can be shorter. Debugging is finding and fixing the mistake in a program that does not do what it should. These three ideas are the foundation of every programming language.

Why is turning left and right tricky for the robot?

In the Expert level, Turn left and Turn right are from the robot’s point of view, not yours. When the robot faces down the screen, its left is your right. Children can turn the device, turn their own body, or point the way the robot’s nose faces before deciding.

Is the coding robot maze free?

Yes. There is no account, no download and no limit. Programs and answers stay in your browser and are never uploaded, and the printable worksheets come with an answer page.